The proposed fan itinerary crosses the U.S., Japan and the UK, linking gaming museums and theme parks with themed MIMARU stays in Tokyo, Kyoto and Osaka.

MIMARU’s 14-day gaming itinerary makes its Pokémon Rooms in Tokyo, Kyoto and Osaka part of the attraction, alongside Nintendo stores, gaming museums and both SUPER NINTENDO WORLD parks. — Credit: MIMARU / ©Pokémon. ©Nintendo/Creatures Inc./GAME FREAK inc.
- MIMARU has mapped a 14-day gaming-focused itinerary across the United States, Japan and the United Kingdom rather than offering a bundled tour package.
- Japan forms the centrepiece, with Pokémon Room stays at MIMARU Tokyo Ikebukuro, MIMARU Kyoto Station and MIMARU Osaka Namba North.
- The route connects Nintendo retail, two national videogame museums, both SUPER NINTENDO WORLD parks and London’s permanent Power Up gaming gallery.
- Several stops require advance planning, including the Nintendo Museum’s date-and-time ticket system and potential timed-entry requirements at SUPER NINTENDO WORLD in Osaka.
(NEWS) TOKYO, Japan, 2026-Sep-16 — /Travel PR News/ — MIMARU Apartment Hotels has turned video-game fandom into a two-week travel blueprint, mapping a 14-day route from Nintendo’s New York flagship to gaming museums in Texas and England, both SUPER NINTENDO WORLD parks and a multi-city Japan stay built around its immersive Pokémon Rooms.
The proposed itinerary crosses the United States, Japan and the United Kingdom, using gaming shops, museums, theme parks and themed accommodation as the reason to move between cities. Japan takes the largest share of the trip, with stops in Tokyo, Kyoto, Uji and Osaka before the route finishes at London’s Science Museum and the National Videogame Museum in Sheffield.
It is best read as a suggested fan itinerary rather than a packaged tour. Travellers would need to arrange their own flights, hotels and attraction tickets, and several of the Japanese stops require advance planning that cannot be left until arrival.
Pokémon Rooms turn the hotel stay into part of the itinerary
MIMARU’s role in the route goes beyond accommodation. Its current Pokémon Room programme is available at 10 properties across Tokyo, Kyoto and Osaka, with 100 Pokémon incorporated into the room design, a giant Snorlax plush on the bed, Poké Ball-inspired furnishings and an exclusive guest gift set.
The gaming itinerary uses three of those properties: MIMARU Tokyo Ikebukuro, MIMARU Kyoto Station and MIMARU Osaka Namba North. The apartment format also gives families and groups kitchens and dining space, making the themed room more than a decorative overnight stop.
That approach reflects a broader shift in pop-culture travel: the hotel is no longer simply the base between attractions. For fans willing to pay for themed accommodation, the room itself becomes another experience on the itinerary.
The U.S. leg moves from Nintendo retail to playable gaming history
The trip begins at Nintendo New York at Rockefeller Center before heading to Texas for the National Videogame Museum in Frisco. The museum focuses on the history and culture of games through interactive exhibits, rare hardware and playable installations rather than display cases alone.
From Texas, the route moves west to Los Angeles for a full day at SUPER NINTENDO WORLD at Universal Studios Hollywood, where Mario Kart: Bowser’s Challenge, interactive Power-Up Band activities and the themed Mushroom Kingdom environment move the trip from gaming history into large-scale entertainment design.
Japan becomes the centrepiece
After crossing the Pacific, the itinerary concentrates four days in Tokyo around Ikebukuro, Shibuya and Akihabara. The suggested stops include Pokémon Center MEGA TOKYO, Pikachu Sweets, Bandai Namco Cross Store Tokyo, Capcom Store Ikebukuro, Nintendo TOKYO, Pokémon Center SHIBUYA, SEGA Store Tokyo, Super Potato and GiGO Akihabara 3.
The new SEGA Store Tokyo at Shibuya PARCO adds another permanent brand destination to the district, while Akihabara remains the route’s retro-gaming counterpoint with used software, arcades and collectibles.
One major 2026 addition is not included in MIMARU’s proposed schedule: PokéPark KANTO, which opened inside Yomiuriland in February. The permanent outdoor Pokémon facility includes Pokémon Forest and Sedge Town and could be added as another Tokyo day, although tickets are capacity-controlled and should be secured in advance.
Kyoto and Osaka require more ticket planning
Day nine moves by Shinkansen to Kyoto, combining a stay at MIMARU Kyoto Station with Nintendo KYOTO and Pokémon Center KYOTO. The following day adds the Nintendo Museum in Uji before continuing to Osaka for Den Den Town and Nintendo OSAKA.
The Nintendo Museum is one of the trip’s least spontaneous stops. Tickets are sold in advance for specific dates and times, with a free Nintendo Account required for the reservation process and identification checked on the day of the visit.
Osaka then gets a full theme-park day at SUPER NINTENDO WORLD at Universal Studios Japan. In 2026, the area is marking its fifth anniversary and includes both the Mario-themed zone and Donkey Kong Country. Entry can require an advance or same-day timed-entry ticket, with the official Universal Studios Japan app now used for same-day timed and standby access.
London and Sheffield close the loop through gaming history
The final stage moves from Osaka to London, where Power Up at the Science Museum lets visitors play through roughly five decades of game design. The permanent ticketed gallery includes more than 160 consoles and hundreds of games spanning early home systems, arcade titles, modern consoles and virtual reality.
Day 14 takes the route north to Sheffield’s National Videogame Museum, the UK’s only museum devoted solely to videogames. Its exhibitions include more than 100 playable titles as well as displays on British game development, arcade culture and independent creators.
MIMARU’s complete 14-day gaming route
- Day 1 — New York City: Nintendo New York at Rockefeller Center, followed by a classic arcade stop.
- Day 2 — New York to Dallas and Frisco: Fly to Texas and continue north to Frisco.
- Day 3 — Frisco to Los Angeles: Visit the National Videogame Museum, then fly from Dallas to Los Angeles.
- Day 4 — Los Angeles: Spend the day at SUPER NINTENDO WORLD at Universal Studios Hollywood.
- Day 5 — Los Angeles to Tokyo: Cross the Pacific to Japan.
- Day 6 — Tokyo: Check into a Pokémon Room at MIMARU Tokyo Ikebukuro and keep the evening free after the long-haul flight.
- Day 7 — Ikebukuro: Visit Pokémon Center MEGA TOKYO, Pikachu Sweets, Bandai Namco Cross Store Tokyo and Capcom Store Ikebukuro.
- Day 8 — Shibuya and Akihabara: Combine Nintendo TOKYO, Pokémon Center SHIBUYA and SEGA Store Tokyo with Super Potato, GiGO Akihabara 3 and Radio Kaikan.
- Day 9 — Tokyo to Kyoto: Travel by bullet train, stay at MIMARU Kyoto Station and visit Nintendo KYOTO and Pokémon Center KYOTO.
- Day 10 — Kyoto, Uji and Osaka: Visit the Nintendo Museum, continue to MIMARU Osaka Namba North, then explore Den Den Town and Nintendo OSAKA.
- Day 11 — Osaka: Spend the day at SUPER NINTENDO WORLD at Universal Studios Japan.
- Day 12 — Osaka to London: Fly to the UK and check into a London hotel.
- Day 13 — London: Play through five decades of games at Power Up inside the Science Museum.
- Day 14 — Sheffield: Take the train north for the National Videogame Museum and its playable collection.
An ambitious route that rewards advance booking
The itinerary is intentionally dense: three countries, several domestic flights and rail legs, two major theme parks and multiple attractions with ticket controls are compressed into 14 days. That makes it more realistic for travellers who are comfortable using transit days as part of the holiday rather than expecting a relaxed pace.
It also means the order of booking matters. The Nintendo Museum, PokéPark KANTO if added, theme-park admission and Pokémon Rooms are all capacity-sensitive experiences, while the Sheffield museum recommends pre-booking for its timed sessions.
For families and gaming fans, however, the route illustrates how video games have become a genuine travel theme linking retail, museums, hospitality and major attractions. MIMARU’s contribution is to make the Japan hotel nights part of that same narrative rather than a pause between gaming stops.
